Our own Editor extraordinaire, Jeff, penned this weeks MMO Weekly over at incgamers.com. This weeks topic? Blizzard’s upcoming dungeon plans in patch 3.3. Jeff is excited as a monkey getting his morning banana (and you can read that any way you want.
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Consider:
When I first read about patch 3.3, I initially felt that it was more of the same: the introduction of more repetitive endgame grind content, and the emphasis of raid content over small-group dungeons. As you probably already know, I consider this trend to be at the heart of WoW’s slow, unintended, but inevitable suicide. Blizz is repeating what other MMO developers have done before them, making the endgame unnecessarily difficult, and making WoW vulnerable to the first good new MMO to appear on the scene. Why? Because none of that kind of endgame crap is any fun.
And then I got to the part about Blizzard revamping its dungeon system. When I read the planning patch notes, I practically sat bolt upright in my chair. Yes, it’s that good.
I find it interesting that Blizzard is taking into consideration the difficulty in finding dungeon groups. It may solve some of the lower level player problems with finding available groups on older servers where, not a ton of people are running Utgarde Keep anymore. I look forward to this for myself. Now I can go back and complete all those green quests that I never finished whilst trying to get to the end-game. I’ll actually be able to appreciate some of the instances that I skipped over completely during the grind to 80.
In a related article that I also found a very interesting, TenTonHammer approaches class discrimination in World of Warcraft, especially when it comes to raiding. Perhaps Blizzards answer to grouping in patch 3.3 will solve some of these issues as well?
Oh, and that picture of Rose McGowan on the left there? MADE YOU LOOK!!!! Ha! I just thought it was sexy and thought you guy geeks might enjoy! Cheers!
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