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	<title>Comments on: Quest Drudgery: Kill Ten Wolves, Then Kill Ten Skeletons, Then Kill Ten Rats</title>
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	<link>http://www.wanderinggoblin.com/2009/05/24/quest-drudgery-kill-ten-wolves-then-kill-ten-skeletons-then-kill-ten-rats/</link>
	<description>Gamer Stuff.  Geek Stuff.  General Tomfoolery.</description>
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		<title>By: Elly</title>
		<link>http://www.wanderinggoblin.com/2009/05/24/quest-drudgery-kill-ten-wolves-then-kill-ten-skeletons-then-kill-ten-rats/comment-page-1/#comment-4192</link>
		<dc:creator>Elly</dc:creator>
		<pubDate>Wed, 27 May 2009 16:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.wanderinggoblin.com/?p=2856#comment-4192</guid>
		<description>I find this a depressing state of affairs.  Surely there can be some sort of bloody coordination to begin with, once a rough story has been outlined.  

They all do appear to follow the same formula so this, I guess, is the reason why.  It&#039;s almost like they&#039;re an afterthought &quot;Bugger!  Quests!  Did someone remember to put some in?&quot;</description>
		<content:encoded><![CDATA[<p>I find this a depressing state of affairs.  Surely there can be some sort of bloody coordination to begin with, once a rough story has been outlined.  </p>
<p>They all do appear to follow the same formula so this, I guess, is the reason why.  It&#8217;s almost like they&#8217;re an afterthought &#8220;Bugger!  Quests!  Did someone remember to put some in?&#8221;</p>
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		<title>By: Quest design &#8211; fixing the symptoms? &#171; A ding world</title>
		<link>http://www.wanderinggoblin.com/2009/05/24/quest-drudgery-kill-ten-wolves-then-kill-ten-skeletons-then-kill-ten-rats/comment-page-1/#comment-4052</link>
		<dc:creator>Quest design &#8211; fixing the symptoms? &#171; A ding world</dc:creator>
		<pubDate>Mon, 25 May 2009 01:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.wanderinggoblin.com/?p=2856#comment-4052</guid>
		<description>[...] Wandering Goblin I found an interesting article @ MMORPG.com by Sanya Weathers about quest design in [...]</description>
		<content:encoded><![CDATA[<p>[...] Wandering Goblin I found an interesting article @ MMORPG.com by Sanya Weathers about quest design in [...]</p>
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